Type XVI Orbital Monitor

Spaceship stats

Type XVI orbital monitor

This desperately unsubtle spaceship is designed for planetary defence. It is meant to sit in orbit around a planet and engage approaching enemies at extreme range. The 3GJ UV laser can force an engagement at 20,000 miles, at which range no manoeuvring with the available technology is significant. It all comes down to gunnery, and this ship is all about gun.

The Type XVI monitor is built in a 3,000-ton unstreamlined hull 70 yards 'high' and 45 yards in diameter. Spin gravity was not practical. When not under acceleration, the ships are intended to be occupied in free fall. So that it remains habitable while under acceleration, this vessel is laid out as a 'tail-lander', with decks perpendicular to the acceleration axis and the drives in the 'basement', pointing down.

Type XVIs have an antimatter plasma torch drive giving 1 gee of acceleration. The single tank of antimatter-boosted hydrogen allows combat manoeuvring for five and a half hours at full thrust, or eleven hours at the more usual desultory 0.5 gee. The monitors are not intended for planetary landing because their drive exhaust would be immensely destructive. They therefore carry an orbital shuttle for crew landings etc. Interstellar performance is non-existent.

Systems

  • Forward hull
    1. Hardened nanocomposite armour, $30M, —
    2. Hardened nanocomposite armour, $30M, —
    3. Hardened nanocomposite armour, $30M, —
    4. Hardened nanocomposite armour, $30M, —
    5. Hardened nanocomposite armour, $30M, —
    6. ! Spinal weapon, 3GJ UV laser (part 1 of 3), $150M, —
  • Midships hull
    1. Hardened nanocomposite armour, $30M, —
    2. Tactical array, $30M, —
    3. ! Weapons, tertiary battery, $15M, —
      • 30 turreted very-rapid-fire improved 300kJ lasers
    4. Defensive ECM, $30M, —
    5. Hangar bay, 100-ton, $300k
    6. Habitat, 20 cabins, $3M, 2
    7. [core!] Spinal weapon, 3GJ UV laser (part 2 of 3)
  • Aft hull
    1. Hardened nanocomposite armour, $30M, —
    2. Spinal weapon, 3GJ UV laser (part 3 of 3), — , —
    3. Engine room (1 control station), $1M, 2
    4. Power plant, antimatter (4 power points) $60M, —
    5. Fuel tank (150 tons antimatter-boosted water), $1M, —
    6. Reaction engine, antimatter plasma torch (1 g), $30M, —
    7. [core] Control room (Complexity 8, c/s 8, 6 control stations), $6M, —

Basic Stat block

PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
TL: 10^
Spacecraft: Type XVI orbital monitor
dST/HP: 100
Hnd/SR: -1 / 5
HT: 13
Move: 1 g. / 120 mi./sec.
SM: +9
LWt.: 3 000 tons
dDR: 150H / 30H / 30H
Occ.: 23 ASV
Load: 0
Cost: 106.08 MCr
Refuel: 3.6 MCr1

Crew

  • Control room crew: 6
  • Engine room crew: 2
  • Turret gunners: 3
  • Damage control: 6

Fit-out

  • Hangar bay
    • SM+5 orbital shuttle
  • Habitat section
    • Establishment (wardroom), 2
    • Establishment (mess), 2
    • Establishment (gym), 2
    • Cabin (skipper) 1
    • Office (skipper's day cabin) 1
    • Cabin (exec) 1
    • Cabin (engineer) 1
    • Cabin (2 officers) 1
    • Cabin (buffer & helmsman) 1
    • Bunkroom (4 ratings), 1
    • Bunkroom (4 ratings), 1
    • Bunkroom (4 ratings), 1
    • Bunkroom (4 ratings), 1
    • 1-bed Sickbay with auto-doc, $0.1M, 1
    • Stowage (5 tons steerage cargo), 1

Copyright © 1988–2009 by Brett Evill